Views

Below we will consider camera parameters to manage a graphics view.

To manage view orientation with changing current camera parameters, you can run the CameraOrientationCommand command. There’s also an ability to set camera animation duration using the duration field.

CameraOrientationCommand command:

    export type CameraOrientationCommand = {
        name:"CameraOrientationCommand" // name of command
        params:StandardCameraOrientation|CustomCameraOrientation // field to set parameters of a camera
        duration?:number // field to set camera animation duration.
    }

Standard Views

To set one of the standard views, you should run the CameraOrientationCommand command with the StandardCameraOrientation type in the field ‘params’.

StandardCameraOrientation type:

    export type StandardCameraOrientation = {
        type:"standard", // name of type
        value:StdCameraOrientationsList
    }

Example (TypeScript):

// run CameraOrientationCommand to set front camera orientation
view.runCommand({
    name:"CameraOrientationCommand", // name of command
    // next arguments
    params:{
        type:"standard", // name of params
        value: c3dvision.StdCameraOrientationsList.Front
    },
    duration:200, // camera animation duration (ms)
})

Setting up Custom View

You can change the camera orientation by running the CameraOrientationCommand command with the CustomCameraOrientation params type and setting camera position values (eyeVector, upVector). Also you can add the target field to move a camera.

CustomCameraOrientation type:

export type CustomCameraOrientation = {
    type:"custom",
    // The eye vector on target
    eyeVector: {
        x:number,
        y:number,
        z:number,
    }, 
    // The up vector of the camera
    upVector: {
        x:number,
        y:number,
        z:number,
    },
    // Target position of the camera
    target?: {
        x:number,
        y:number,
        z:number,
    },
    // The distance from the target to the eye position
    distance?:number,
}

Example (TypeScript):

// run CameraOrientationCommand to set front camera orientation
view.runCommand({
    name:"CameraOrientationCommand", // name of command
    // next arguments
    params:{
        type:"custom", // name of params
        eyeVector:{
            x:0,
            y:0,
            z:-1,
        },
        upVector:{
            x:0,
            y:1,
            z:0,
        }
    },
    duration:200, // camera animation duration(ms)
})

Saving Current View

You can save current camera parameters to reuse them later. To get camera parameters, you should run the GetParametersCommand command with the Camera type.

Example (TypeScript):

// run GetParametersCommand to get current camera orientation
let result = view.runCommand({
    name:"GetParametersCommand", // name of command
    // next arguments:
    type:"Camera"
})

if( result.name == "GetParametersResult" )
{
    // save parameters 
    switch(result.params.name)
    {
        case "Camera":
            savedOrientation = result.params.orientation
            break             
    }
}

Then, run the CameraOrientationCommand command with saved parameters to restore a camera orientation.

Example (TypeScript):

// run CameraOrientationCommand to load saved camera orientation
view.runCommand({
    name:"CameraOrientationCommand", // name of command
    // next arguments
    params: savedOrientation,
    duration:200, // camera animation duration(ms)
})

Zoom to Fit

The ZoomFitCommand command allows you to scale an object or a scene to fit them in a camera. The uuid field is an identifier of node to fit in a camera.

Example (TypeScript):

// run command "zoom to fit"
view.runCommand({
    name: "ZoomFitCommand", // name of command
    // next arguments
    uuid: node.id, // node`s id to fit in camera
    duration: 200 // camera animation duration (ms)
})

Making Image of View

Example (TypeScript):

// run command "make image"
_view.runCommand({
    name: "MakeImageCommand", // name of command
    // next arguments
    htmlParent: "body" //html element to contain img element
})